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Learning Path:

3D ARTIST

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Learning Path: 

3D Artist

Target Audience:

- Motion designers seeking to expand into real-time graphics
- 3D artists wanting to bridge traditional and real-time workflows
- Visual artists interested in procedural and generative art
- Interactive developers looking to enhance their 3D capabilities
- VJs and audiovisual performers
- Installation artists and creative technologists
- Game designers interested in procedural content creation
- Architects exploring real-time visualization

Prerequisites:

- Basic understanding of 3D space and coordinate systems
- Foundational knowledge of digital content creation
- Basic programming concepts (helpful but not required)
- Computer with dedicated GPU (minimum 6GB VRAM recommended)

Learning Path Aims:

- Solid understanding of the TouchDesigner node-based workflow and procedural 3d
- Develop comprehensive understanding of media server architecture and real-time processing
- Implement robust performance setups and content management workflows
- Code the real-time image processing tools and generative graphics using GLSL

Get 200$ discount for TouchDesigner Commercial License

Once you enroll in the AV learning path, you have the opportunity to purchase a commercial TouchDesigner license at a $200 discount (for a total of $400)

Duration

25 weeks

Your skill level

Beginner, Intermediate

Software

TouchDesigner

Video Duration

1,5-2 hours per week

Format

Self-study

Who needs this

Motion Designers Media Artists 3D Artists VR / XR Producers NFT Artists Interactive Developers Musicians VJs AI/ML Enthusiasts Designers Video Engineers

Learning Path Objectives

1. Master both real-time and offline 3D content creation
2. Develop proficiency in procedural modeling and generation
3. Build expertise in shader programming and GPU optimization
4. Create automated workflows between different 3D platforms
5. Establish professional-grade technical artist capabilities
6. Gain hands-on experience with industry-standard tools

Get the SideFX Houdini Student License 

Once you enroll in the 3D Artist learning path, you have the opportunity to purchase a student license for $75

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TouchDesigner interface and workflow fundamentals
Audio analysis basics
Real-time compositing and color correction
Basic 3D visualization

Geometry fundamentals and advanced concepts
Instancing and optimization techniques
Dynamic simulations and particle system
Direct modeling and rendering methodologies
UI and Kinect basics

Houdini UI fundamentals and contexts
Procedural modeling techniques
Digital asset creation and management
Geometry types and attribute manipulation

Cross-platform workflow
Large-scale procedural generation
Real-time terrain visualization
Production pipeline development

Understanding OpenGL rendering pipeline and GPU geometry generation
Transforming primitives and matrix operations on GPU
Porting common SOP operations to GPU shaders
Advanced effects: pointcloud processing, particle trails and kinematic topography

Intro to GLSL Top in TouchDesigner
2D Shader programming
Real-time generative texture synthesis
Programming the Post-processing effects

STANISLAV GLAZOV

MEDIA ARTIST, EDUCATOR, COURSE AUTHOR

3D AND AUDIOVISUAL ARTIST WITH OVER 22 YEARS OF EXPERIENCE IN COMPUTER GRAPHICS AND 20 YEARS OF TEACHING EXPERIENCE

For more than 20 years, he has worked in light and visual art, seeking innovative opportunities where art and technology intersect. His installations and AV performances explore themes such as inner and social freedom, consciousness, identity, and loneliness in the modern world, using high-tech techniques.

Driven by his desire to create unforgettable experiences that inspire, he takes an individualized approach to each work, creating unique algorithms and synchronizing sound with visuals and digital shapes. He is also known for producing music with modular synthesizers and analog devices, influenced by industrial music, which combines noise, disharmony, and shamanism to take listeners on an intense emotional journey.

In 2013, he created his own generative design studio Licht.Pfad.

Creation of AV Performances in partnership with Dasha Rush, Robert Lippok

Performances at all the iconic festivals of the planet: Berlin Atonal, Mutek Montreal, Ars Electronica Linz, Unsound Festival in Krakow, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon

Since 2016 - working on theater projects with Maxim Didenko, including the creation of media servers for various performances

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Familiarity with visual programming concepts is beneficial but not required.
Prerequisites are flexible: the more you know, the more you get.

You'll need at least an NVIDIA GTX 1060 (6GB) with an Intel i5/AMD Ryzen 5 processor and 16GB RAM on Windows 10/11. For best results, we recommend an NVIDIA RTX 2070, Intel i7/Ryzen 7, and 32GB RAM with SSD storage.

The course won't work on integrated graphics, Apple M1/M2, or hybrid-graphics laptops. AMD GPUs may work but aren't fully tested with TouchDesigner. Your monitor should be at least 1920x1080 resolution.

TouchDesigner System Requirements

All practical topics have corresponding tasks to complete as homeworks. Most of them require to repeat the actions from the lectures on your own supply. We recommend to execute them even if everything is clear in theory - to ensure that you won’t face unexpected issues in your future work.

During final week you will have to develop and complete your own project> (with our assistance) as a kind of exam of the obtained knowledge.

3-6 hours per week should be sufficient to master necessary concepts and skills. You may want to invest more time for more exhaustve explorations though. Remember, the course program is somewhat open-ended: nearly all topics are not limited in scope, and have lots of options for extra developments.

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