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302

touchdesigner 

SOP on gpu - Create Geometry shaders


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Course target

If you want to increase the level of your understanding of what is possible in the geometric context in TouchDesigner, missing your favorite nodes from other 3D Programs etc, you have a choice to get this course and solve these tasks.

All participants will get a full understanding of how the SOPs are working from the inside and will own a library of tools for modeling operations as well as a good understanding of Python scripting.

Time proven approach ...

We believe that our course's approach to teaching TouchDesigner is unique and effective in that we provide our students with a hands-on learning experience that allows them to experiment and create freely..

Our course material is structured in a way that is easy to understand.

TouchDesigner 302

Course is based on long and intensive experience of trying to improve complexity and quality of realtime Graphics created in TouchDesigner. Its oriented on intermediate TD users with understanding of the SOP concept and basics of the GLSL coding.

Who is the course for?

for the Artists who want to deeply understand Geometrical pipeline of TouchDesigner.

Duration

3 weeks

Your skill level

Intermediate, Advanced

Software

TouchDesigner 2022

Video Duration

6 Hours

Format

Self-study

Who needs this

Motion Designers Media Artists 3D Artists VR / XR Producers NFT Artists Interactive Developers Musicians VJs AI/ML Enthusiasts Designers

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1.1.OpenGL Rendering Pipeline
1.2.Vertex Shaders
1.3 Geometry Shaders. Bypass Shader
1.4 Creating Geometry on GPU
1.5 Custom Data Structures and Functions

2.1. Delete Primitives Shader
2.2. Extrude Polygon Shader
2.3 Magnet Shader
2.4. Polywire Shader (Tube Shader)

3.1 Plexus Shader
3.2.MultiInstancing for Kinematic Topography
3.3 Cleanup Kinect Pointcloud
3.4 Faking Particle Trails

STANISLAV GLAZOV

MEDIA ARTIST, EDUCATOR, COURSE AUTHOR

3D AND AUDIOVISUAL ARTIST WITH OVER 22 YEARS OF EXPERIENCE IN COMPUTER GRAPHICS AND 20 YEARS OF TEACHING EXPERIENCE

For more than 20 years, he has worked in light and visual art, seeking innovative opportunities where art and technology intersect. His installations and AV performances explore themes such as inner and social freedom, consciousness, identity, and loneliness in the modern world, using high-tech techniques.

Driven by his desire to create unforgettable experiences that inspire, he takes an individualized approach to each work, creating unique algorithms and synchronizing sound with visuals and digital shapes. He is also known for producing music with modular synthesizers and analog devices, influenced by industrial music, which combines noise, disharmony, and shamanism to take listeners on an intense emotional journey.

In 2013, he created his own generative design studio Licht.Pfad.

Creation of AV Performances in partnership with Dasha Rush, Robert Lippok

Performances at all the iconic festivals of the planet: Berlin Atonal, Mutek Montreal, Ars Electronica Linz, Unsound Festival in Krakow, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon

Since 2016 - working on theater projects with Maxim Didenko, including the creation of media servers for various performances

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