Link to this page location: #top
Link to this page location: #top

101

touchdesigner 

extreme

Link to this page location: #about

Course target

TouchDesigner Extreme I is aimed to make super fast introduction to node based workflow, UI & data flow in TouchDesigner,

and bring a practical knowledge of making the generative and sound reactive animation, control content playback, basics of modular architecture, and importing/ exploring animation data as well as offline rendering.

Time proven approach ...

We believe that our course's approach to teaching TouchDesigner is unique and effective in that we provide our students with a hands-on learning experience that allows them to experiment and create freely..

Our course material is structured in a way that is easy to understand.

TouchDesigner 101

is aimed to make super fast introduction to node based workflow, UI & data flow in TD, and bring a practical knowledge of making the generative and sound reactive animation, control content playback, basics of modular architecture, and importing/ exploring animation data as well as offline rendering

This course not going deep into more complex topics of working with the 3D Rendering and geometry which will be covered in the TouchDesigner 102: Extreme

Who is the course for?

This course is designed for artists who want to start working or advance their level of working with TouchDesigner, without relying on fragmented knowledge from YouTube tutorials and want to solid understanding of inner logic of this software, as well as for the newcomers who want to discover the inspiring world of generative art

Duration

6 weeks

Your skill level

Beginner, Intermediate

Software

TouchDesigner 2022

Video Duration

14 Hours

Format

Self-Study

Who needs this

Motion Designers Media Artists 3D Artists VR / XR Producers NFT Artists Interactive Developers Musicians VJs AI/ML Enthusiasts Designers

Link to this page location: #galery

1.1.TD vs other media environments (vvvv, pd, max/msp)
Paradigm and workflow in a node-based environment.
1.2.Basics of the UI. Data Types, Contexts and the Lexicon
Structure of default project
1.3 Learn workflow by simple example
Exporting of Chops. Range of Values
Remap Color of Circle by Radius

2.1. Intro to TOPs.
Compositing, Color Correction.
TOP Filters.
Feedback Chain Effects
2.2. Intro to CHOP
Control of the node parameters by CHOPS and Expressions
Advanced Chop Exporting
2.3 Basic 3D Scene
Importing 3D Scenes from Houdini using new FBX
The basic setup of the animated 3D scene
Slice

3.1.Triggers
Audio Analyser
3.2.Animating Noise TOP
3.3 Building Modular Projects.
3.4 Clock Divider
3.5 Setting Up AV Scene

4.1. Content Playback
4.2.Advanced Content Playback
4.3.Building a custom Movie Player Tox

5.1. Basics of UI
5.2. Building a Basic Synthesizer

6.1. Synchronization, OSC and Timecode
6.2. Keyframe Animation
6.3. .Parametric Animation. CHOP Recording

Stanislav Glazov

Instructor for TouchDesigner integration

STANISLAV GLAZOV

MEDIA ARTIST, EDUCATOR, COURSE AUTHOR

3D AND AUDIOVISUAL ARTIST WITH OVER 22 YEARS OF EXPERIENCE IN COMPUTER GRAPHICS AND 20 YEARS OF TEACHING EXPERIENCE

For more than 20 years, he has worked in light and visual art, seeking innovative opportunities where art and technology intersect. His installations and AV performances explore themes such as inner and social freedom, consciousness, identity, and loneliness in the modern world, using high-tech techniques.

Driven by his desire to create unforgettable experiences that inspire, he takes an individualized approach to each work, creating unique algorithms and synchronizing sound with visuals and digital shapes. He is also known for producing music with modular synthesizers and analog devices, influenced by industrial music, which combines noise, disharmony, and shamanism to take listeners on an intense emotional journey.

In 2013, he created his own generative design studio Licht.Pfad.

Creation of AV Performances in partnership with Dasha Rush, Robert Lippok

Performances at all the iconic festivals of the planet: Berlin Atonal, Mutek Montreal, Ars Electronica Linz, Unsound Festival in Krakow, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon

Since 2016 - working on theater projects with Maxim Didenko, including the creation of media servers for various performances

Link to this page location: #book

Minimum skills (not strongly required, but get ready to learn): familiarity with command line (shell) operations.
Programming skills will greatly help with exploring specific details of the used instruments.

Complete course program would require Windows computer with a decent Nvidia GPU with at least 6Gb VRAM (hard minimum is 1060, reasonable level 2070+).
Users with Macs would be able to use Collab versions (no integration with TD in this case).

Partial payment option available: 50% before the start of the course and 50% 1 month after the start

All practical topics have corresponding tasks to complete as homeworks. Most of them require to repeat the actions from the lectures on your own supply.We recommend to execute them even if everything is clear in theory - to ensure that you won’t face unexpected issues in your future work.
During final week you will have to develop and complete your own project (with our assistance) as a kind of exam of the obtained knowledge.

10-12 hours per week should be sufficient to master necessary concepts and skills. You may want to invest more time for more exhaustve explorations though. Remember, the course program is somewhat open-ended: nearly all topics are not limited in scope, and have lots of options for extra developments.

Link to this page location: #contacts