Link to this page location: #author

Stanislav Glazov

Course author 

3D and audiovisual artist with over 22 years of experience in computer graphics and 20 years of teaching experience

Worked in the production of the computer game Killer Tank, Pilot TV, on the first Russian animation projects in the Classic Studio, on the largest film projects in the German studios Trixter Film and Scanline CA as a technical director for pipeline, Character Animation, Cloth Simulation TD, RnD for VFX.

After 2010 - creation of an automated infographic visualization system for Kommersant TV, cooperation with the largest Russian companies - SilaSveta, Stereotaktik, Invisible, Raduga Design - on VideoMapping projects.

In 2013, he created his own generative design studio Licht.Pfad.

Cooperation with WhiteVoid.

Creation of AV Performances in partnership with Dasha Rush, Robert Lippok

Performances at all the iconic festivals of the planet: Berlin Atonal, Mutek Montreal, Ars Electronica Linz, Unsound Festival in Krakow, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon

Since 2016 - working on theater projects with Maxim Didenko, including the creation of media servers for various performances.


Creation by Stanislav of the first author's course. It was a course on character animation in Maya, prepared for Realtime School in collaboration with Maria Stepanova (Animation director and teacher at VGIK)

> 40 performances

at major international festivals and conferences such as CGEvent (lectures on Houdini), Signal Festival in Prague, LPM Rome, Touchdesigner Summit in Montreal, etc.

> 2,000 people

have attended various trainings and courses by Stanislav - both organized by him personally and conducted jointly with various schools and institutes (among the latter - "Realtime", "SAE Academy", "Screamschool", "Houdini-Howto + RRM", "Bilgi University")

Link to this page location: #course
Link to this page location: #program

Part 1 - Basic Concept ( 56 min)

  • TD vs other media environments (vvvv, pd, max/msp)
  • Paradigm and workflow in a node-based environment

Part 2 - Basic Concept (1 hour 15 min)

  • Basics of the UI. Data Types, Contexts and the Lexicon
  • Everything is an array
  • Structure of default project
  • Output to additional projectors/screens

Part 3 - Chops (55 min)

  • Control of the node parameters by CHOPS and Expressions
  • Advanced Chop Exporting

Part 4 - 3D Scene (25 min)

  • Importing 3D Scenes from Houdini using new FBX pipeline
  • The basic setup of the animated 3D scene

Part 5 - Sound Reactivity (50 min)

  • Concept of Interactivity - Events and Continuous User interaction
  • Working with real-time data. Triggers.
  • How to build Sound-reactive Animation.
  • Noise CHOP. Count, Limit, Logic and Math CHOPS

Part 6 - Basics of UI (1 hour)

  • Structure of User Interface.
  • Containers. In and Outs, Selects -
  • Principles of the Modular projects

Part 7 - Building the Sound Analysis Tool (1 hour)

Part 8 - Building a Basic Synthesizer (48 min)

  • Building a Basic Synthesizer
  • Nodes for Audio Generation / Processing

Part 9 - Content Playback (55 min)

  • Advanced control of Video and Sound playback
  • Absolute and Relative timelines
  • Speed CHOP
  • Getting node Information. Feedback CHOP

Part 10 - Advanced Content Playback (42 min)

  • Introducing Timer CHOP

Part 11 - Building a custom Movie Player Tox (1 hour 5 min)

  • Building a custom Movie Player Tox with Advanced Control and interactive scroll bar
  • Parameter Binding
  • TouchDesigner Library
  • .tox and Cloning
  • Folder DAT
  • Basics of Scripting - CHOP Execute
  • Making auto playing playlist from the folder content

Part 12 - Synchronization, OSC and Timecode (25 min)

Part 13 - Keyframe Animation (39 min)

  • Playing, Recording, Importing and Exporting the Animation
  • Movie Editing and compositing. Exporting Video to HDD
Link to this page location: #book
Link to this page location: #contacts

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Licht.Pfad Studio 

Berlin, Germany

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