Link to this page location: #skills
Link to this page location: #who
Link to this page location: #program

Module I -TouchDesigner Introduction

  • Data Types
  • Contexts
  • TD Interface
  • Timeslices in CHOP
  • CHOP Exporting
  • Base Components
  • Custom Parameters
  • System Architecture of VJ Tool
  • Parameter Binding
  • Movie Playback
  • Perform Mode
  • Window Comp
  • TouchPlayer

Part II - Sound Analyzer

  • Triggers
  • Building UI
  • Finishing the UI
  • Local Variables


Part III - Movie Bin

  • CHOP Execute DAT
  • OSC Out
  • Building the Controller Interface
  • Getting OSC Data back from Resolume
  • Replicator
  • Folder DAT
  • Building Movie Player Prototype
  • Building Custom Radio Button Selector
  • Blending Movies
  • TimerCHOP
  • Drop Script structure
  • Writing to tables using python scripts
  • Building the Custom Movie UI
  • Swapping the Movies in Movie Bin

Module IV - GLSL

  • Basics of 2D GLSL
  • Procedural Textures using GLSL Top
  • Importing Shaders from Shadertoy
  • Optimizing shader usage
  • Building Shader FX Library
  • Walkthrough the VJ System Structure
  • Building the custom Sound Reactive UI Component

Part V - BUILDING

  • Building Step Sequencer Controller CompBuilding the Presets for Sequencer 
  • Building the EDL Cueing System
  • Parsing EDL
  • Writing the Script DAT
  • Building Timer Controller
  • Inside the VJ Tool
Link to this page location: #book
Link to this page location: #author

Stanislav Glazov

3D and audiovisual artist with over 22 years of experience in computer graphics and 20 years of teaching experience

Worked in the production of the computer game Killer Tank, Pilot TV, on the first Russian animation projects in the Classic Studio, on the largest film projects in the German studios Trixter Film and Scanline CA as a technical director for pipeline, Character Animation, Cloth Simulation TD, RnD for VFX.


After 2010 - creation of an automated infographic visualization system for Kommersant TV, cooperation with the largest Russian companies - SilaSveta, Stereotaktik, Invisible, Raduga Design - on VideoMapping projects.


In 2013, he created his own generative design studio Licht.Pfad.


Cooperation with WhiteVoid.


Creation of AV Performances in partnership with Dasha Rush, Robert Lippok


Performances at all the iconic festivals of the planet: Berlin Atonal, Mutek Montreal, Ars Electronica Linz, Unsound Festival in Krakow, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon


Since 2016 - working on theater projects with Maxim Didenko, including the creation of media servers for various performances.

2001


Creation by Stanislav of the first author's course. It was a course on character animation in Maya, prepared for Realtime School in collaboration with Maria Stepanova (Animation director and teacher at VGIK)

> 40 performances


at major international festivals and conferences such as CGEvent (lectures on Houdini), Signal Festival in Prague, LPM Rome, Touchdesigner Summit in Montreal, etc.

> 2,000 people


have attended various trainings and courses by Stanislav - both organized by him personally and conducted jointly with various schools and institutes (among the latter - "Realtime", "SAE Academy", "Screamschool", "Houdini-Howto + RRM", "Bilgi University")

Link to this page location: #contacts

Feedback page 


Email address:

stanislav.glazov@gmail.com


Phone: +49 1751237295

Telegram: @prcdrl  

Licht.Pfad Studio 

Berlin, Germany



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