Link to this page location: #author

Stanislav Glazov

Course author 


3D and audiovisual artist with over 22 years of experience in computer graphics and 20 years of teaching experience

Worked in the production of the computer game Killer Tank, Pilot TV, on the first Russian animation projects in the Classic Studio, on the largest film projects in the German studios Trixter Film and Scanline CA as a technical director for pipeline, Character Animation, Cloth Simulation TD, RnD for VFX.


After 2010 - creation of an automated infographic visualization system for Kommersant TV, cooperation with the largest Russian companies - SilaSveta, Stereotaktik, Invisible, Raduga Design - on VideoMapping projects.


In 2013, he created his own generative design studio Licht.Pfad.


Cooperation with WhiteVoid.


Creation of AV Performances in partnership with Dasha Rush, Robert Lippok


Performances at all the iconic festivals of the planet: Berlin Atonal, Mutek Montreal, Ars Electronica Linz, Unsound Festival in Krakow, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon


Since 2016 - working on theater projects with Maxim Didenko, including the creation of media servers for various performances.

2001


Creation by Stanislav of the first author's course. It was a course on character animation in Maya, prepared for Realtime School in collaboration with Maria Stepanova (Animation director and teacher at VGIK)

> 40 performances


at major international festivals and conferences such as CGEvent (lectures on Houdini), Signal Festival in Prague, LPM Rome, Touchdesigner Summit in Montreal, etc.

> 2,000 people


have attended various trainings and courses by Stanislav - both organized by him personally and conducted jointly with various schools and institutes (among the latter - "Realtime", "SAE Academy", "Screamschool", "Houdini-Howto + RRM", "Bilgi University")

Link to this page location: #course
Link to this page location: #program

Part 1 - Sop intro - 35 min

Introduction to the Data Structure in Geometrical Context

Part 2 - Groups and Attributes - 51 min

  • What is Geometry Attribute
  • Creating

Part 3 - Point , Primitive , Copy SOPs - 67 min

  • Point and Primitive SOPs
  • Point Expressions as Modeling Tool. TScript vs Python.
  • Creating the Arrays of Geometry: Copy SOP

Part 4 - Loops in Geo processing - 20 Min

  • Building the Loops for processing geometry

Part 5 - Basics of Instancing - 33 min

  • Creating the Arrays of Geometry: Instancing
  • Orientation of the Instances
  • Instancing on CHOPs
  • Editing of geometry attributes using CHOP

Part 6 - Advanced Instancing - 63 Min

  • Texture Arrays.
  • Using of the Texture3D TOP
  • Creating Texture Arrays from the Video Stream using GLSL

Part 7 - Particles and L-Systems - 68 Min

  • Basics of LSystems
  • Particle SOP

Part 8 - RBD - 23 Min

  • Bullet Dynamics

Part 9 - Rendering Workflow - 36 Min

  • Basics of Rendering
  • Working with Lights
  • Animation Cameras
  • Explanation of Rendering Buffers in OpenGL

Part 10 - UV Unwrap. Camera Animation on Path - 22 Min

Part 11 - PBR Shader - 16 Min

  • Environment Lights
  • PBR Rendering
  • Substance Archives and Substance Select

Part 12 - GLSL Basics - 68 Min

  • Intro to GLSL Pipeline.
  • Customizing TouchDesigner Materials using GLSL
  • Intro to Substance Designer
  • Cube Map Rendering
  • Outputting Shader Variables to the Render Buffers
  • Advanced Compositing using GLSL TOP

Part 13 - Event CHOP - 36 Min

  • Interacting with Panel Components using Panel CHOP
  • Generative the Arrays of Events using the Event CHOP 
  • Customizing the event generation using the Python and CHOP Execute DAT 
  • Continuous Event Generation using Python and Event CHOP

Part 14 - RenderPick - 29 Min

  • Interact with Rendered Geometry. Build the 3D UI
  • RenderPick COP
  • MultiTouch and RenderPick DATs.

Part 15 - Replicator. MovieBin - 56 Min

  • Generative User Interfaces using Replicator.
  • Build the Movie Bin with Blending Between Movies

Part 16 - Kinect Basics - 44 Min

  • Intro to the Kinect
  • Work with the Point Cloud
  • Working with the Skeleton data
  • Generating Events with Kinect Skeleton data
Link to this page location: #book
Link to this page location: #contacts

Feedback page 


Email address:

stanislav.glazov@gmail.com


Phone: +49 1751237295

Telegram: @prcdrl  

Licht.Pfad Studio 

Berlin, Germany



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