1.1 A general introduction to working with light.
An overview of the different light fixtures, their features, and control systems.
Lighting control. protocols and standards.
Pros and cons of TouchDesigner and MA Lighting’s control systems. Several powerful reasons why you need to use them both right now.
A bit more about the general logic of MA Lightning.
The first run of MA onPC: Denial, Anger, Bargaining, Depression and Acceptance
1.2 Intro to GrandMA
Patching fixtures in MA. The use of Lighting fixture Library.
How to run your 1000-fixture set, How to deal with touring etc
The way to control: Parameter counting in MA and DMX channels in TD.
Peculiarities of construction and operation of the system.
2.1 Working with light in TouchDesigner
Efficient way to build the DMX Chart using Script CHOP
Networking in MA. Network addresses in MA onPC and Lighting desks.
How (and when) to connect up to 15 consoles in one network?
Master and Backup systems. Sessions, permissions, worlds.
Setting up a Loopback adapter and Connecting MA onPC to MA3D.
Patching the test scene with 100+ fixtures. Import of 3D models to MA.
Exporting tables and coordinates of the fixtures from MA into TouchDesigner to create a pixel mapping engine.
Setting up incoming and outgoing data streams, using ArtNet Inputs.
2.2 GrandMA - Sequences
Previews, presets, sequences, cues, effects, control panels, cuelists, fixture properties and more.
Setting up Transformation in MA3D
Bitmapping in GrandMA
3.2 TouchDesigner and Ableton
Additional opportunities to expand the functionality of MA, using TouchDesigner and Ableton:
Advanced MIDI control. Configuring MIDI and DMX Remote inputs to connect to external control devices.
The use of Ableton as an external timeline with MIDI notes and envelopes
4.1 Laser Graphics
Understanding of Laser mechanics - or how avoid the scanner burning
Sollingeer LA Toolbox
Masking Laser output
4.2 Moving Heads
Two techniques for tracking moving heads with TouchDesigner and MA.
Pan Tilt Calculation based on 3D coordinates in TouchDesigner using Script CHOP
Baking up the Laser and DMX Data
Controlling GrandMa from TD
Advanced Knowledge of TouchDesigner
Previous C++ development experience
Object-oriented programming notions
Windows OS Prefered (we will be using Visual Studio IDE).
Partial payment option available: 50% before the start of the course and 50% 1 month after the start
All practical topics have corresponding tasks to complete as homeworks. Most of them require to repeat the actions from the lectures on your own supply.We recommend to execute them even if everything is clear in theory - to ensure that you won’t face unexpected issues in your future work.
During final week you will have to develop and complete your own project (with our assistance) as a kind of exam of the obtained knowledge.
10-12 hours per week should be sufficient to master necessary concepts and skills. You may want to invest more time for more exhaustve explorations though. Remember, the course program is somewhat open-ended: nearly all topics are not limited in scope, and have lots of options for extra developments.