Extended Real Lights course
by Pavel Zmunchila from Setup.Design
and Stanislav Glazov
about the course
Extended Real Lights Course
Real Lights follows a light show the way it is actually made — in two parts.
Part 1, Pre-production, translates a creative brief into a feasible production: venue and safety constraints, roles and budget, the concept, and the visualisation and technical documentation that let a team build it. You model the venue and the rig in Capture and Depence.
Part 2, Production, builds the system that runs the show: networked DMX and Art-Net from TouchDesigner, patching and programming in GrandMA, a data bridge between the two, pixel mapping onto LED surfaces, show control over MIDI and OSC, laser graphics with Pangolin and Sollinger, and moving heads aimed from 3D positions.
Includes:
19 recorded lessons (lesson 09 coming soon)
A homework assignment to practise on your own
Project files: TouchDesigner projects, GrandMA show files, Depence files
Access anytime, no deadlines
Course aims
Turn creative live-event ambitions into coherent, feasible production concepts within professional constraints.
Practise disciplined pre-production that communicates design intent and enables dependable event delivery.
Conceive and realise coherent, scalable real-time production systems that serve artistic and technical intent.
Build confident judgement in coordinating complex live production workflows with reliable, responsive control.
Online Course Duration
20 weeks
Lessons Duration
3 Hours per week
Your skill level
Intermediate
Software
TouchDesigner, GrandMA, Capture, Depence, Pangolin, Sollinger
Prerequisites
TouchDesigner Extreme 101 and 102
Formats
Self-paced
Who needs this
Stage Designers Media Artists 3D Artists Musicians VJs Light Designers
Thanks for the partner support
We’re beyond grateful to have hosted such talented minds at
RNA Studio Lisbon, fostering a space for collaboration and growth
A huge thank-you to our amazing technical partners, Comuna Rental and Audiomatrix.pt
for their invaluable support in making this event a success.
syllabus
Detailed course program
outcomes from the course
Pre-production: synthesize creative briefs, venue conditions, safety requirements, and resource constraints into viable live-event concepts
Pre-production: design integrated lighting, multimedia, spatial, power, signal, and control systems for live-event environments
Pre-production: produce visualisations, technical plans, plots, equipment summaries, and renders that communicate production intent
Pre-production: coordinate production workflows, approvals, budgets, suppliers, content, and show-control arrangements for reliable delivery
Production: design networked fixture, pixel, and laser-control systems from spatial, technical, and artistic requirements
Production: construct scalable mappings between visual, geometric, and control data across fixtures, surfaces, and scanner spaces
Production: program and coordinate reusable lighting and laser states, sequences, and live playback workflows
Production: optimize multi-source control routing, signal priority, addressing, and output reliability
Team
We are a team of practising lighting designers and media artists. Each of us brings an individual style and a unique vision of how a show is made.
Pavel Zmunchila is a lighting and visual artist, as well as a set designer with over 12 years of experience in a vast field from modern theater and technological art to electronic dance music and stadium rock tours.
Started in 2012 as a technical director and lighting designer of a modern theater and music venue, developed further to a lighting designer of one of the largest musical theater projects in Russia. Continued developing skills and expanding toolset, moved forward to creating custom control systems for lighting, lasers and real-time generative video content for music events.
In 2018, together with Stepan Novikov, Dmitry Znamenskiy and Anton Kochnev, founded Setup Design studio which successfully collaborates with various musical, art and festival projects as well as creates their own technological art experiences.
3D AND AUDIOVISUAL ARTIST WITH OVER 22 YEARS OF EXPERIENCE IN COMPUTER GRAPHICS AND 20 YEARS OF TEACHING EXPERIENCE
For more than 20 years, he has worked in light and visual art, seeking innovative opportunities where art and technology intersect. His installations and AV performances explore themes such as inner and social freedom, consciousness, identity, and loneliness in the modern world, using high-tech techniques.
Driven by his desire to create unforgettable experiences that inspire, he takes an individualized approach to each work, creating unique algorithms and synchronizing sound with visuals and digital shapes. He is also known for producing music with modular synthesizers and analog devices, influenced by industrial music, which combines noise, disharmony, and shamanism to take listeners on an intense emotional journey.
1800€ 1400€
Got any questions left? We are happy to help!
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