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103

houdini

extreme

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Course target

Houdini 103: Extreme is intensive video course is designed for artists who are interested in generative and media art, computer graphics and proceduralism.

Time proven approach ...

We believe that our course's approach to teaching Houdini is unique and effective in that we provide our students with a hands-on learning experience that allows them to experiment and create freely..

Our course material is structured in a way that is easy to understand.

Houdini Extreme 103

After this course you will be able to confidently work with Houdini node based environment, create procedural scenes, make basic simulations and render them

Who is the course for?

This course is designed for artists who want to start working or advance their level of working with Houdini, without relying on fragmented knowledge from YouTube tutorials and want to solid understanding of inner logic of this software, as well as for the newcomers who want to discover the inspiring world of generative art

Duration

4 weeks

Your skill level

Beginner, Intermediate

Software

Houdini 20

Video Duration

10 Hours

Format

Self-Study

Who needs this

Motion Designers Media Artists 3D Artists VR / XR Producers NFT Artists Interactive Developers Musicians VJs AI/ML Enthusiasts Designers

Link to this page location: #galery

1.1. Intro to Houdini
1.2. UI & Contexts
1.3 UI Parameters References
1.4 HScript: Variables. Expressions

2.1. Gear Modeling
2.2. Creating Control Parameters
2.3. Subnetwork Parameters
2.4 Gear Create Digital Asset
2.5 Gear Rendering Intro.

3.1. Geometry Types
3.2. Attribute Transfer
3.3 VOP_VEX_Intro.
3.4 Ramp Parameter

4.1. NoiseDeformation.
Mask_By_Feathure
4.2. Landscape Building.
The Path Object. AttrTransfer
4.3. Build the Landscape with VOP
4.4. ForEach with Feedback
4.5. HeightFields

5.1. CopySOP. Scatter SOP
5.2. CopySOP. Variing Copies
5.3. CopyStamping
5.4. Metaballs vs VDB
5.5. For Loop

6.1. Rendering with RedShift
6.2. Animation
Intro to GLSL Pipeline.

7.1. Particles
7.2. Curve Force
7.3. Particle Trails
7.4. Particles Advect By Volumes

8.1. RBD. Glued Object
8.2. RBD. SOP Pipeline
8.3. RBD. Break by Path
8.4. SOP Solver
8.5. Differential Curve Grow

Stanislav Glazov

Instructor for TouchDesigner integration

STANISLAV GLAZOV

MEDIA ARTIST, EDUCATOR, COURSE AUTHOR

3D AND AUDIOVISUAL ARTIST WITH OVER 22 YEARS OF EXPERIENCE IN COMPUTER GRAPHICS AND 20 YEARS OF TEACHING EXPERIENCE

For more than 20 years, he has worked in light and visual art, seeking innovative opportunities where art and technology intersect. His installations and AV performances explore themes such as inner and social freedom, consciousness, identity, and loneliness in the modern world, using high-tech techniques.

Driven by his desire to create unforgettable experiences that inspire, he takes an individualized approach to each work, creating unique algorithms and synchronizing sound with visuals and digital shapes. He is also known for producing music with modular synthesizers and analog devices, influenced by industrial music, which combines noise, disharmony, and shamanism to take listeners on an intense emotional journey.

In 2013, he created his own generative design studio Licht.Pfad.

Creation of AV Performances in partnership with Dasha Rush, Robert Lippok

Performances at all the iconic festivals of the planet: Berlin Atonal, Mutek Montreal, Ars Electronica Linz, Unsound Festival in Krakow, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon

Since 2016 - working on theater projects with Maxim Didenko, including the creation of media servers for various performances

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