Link to this page location: #skills
Link to this page location: #program

1. Setting up the tools Visual Studio settings and requirements

  • Preparing your codebase
  • Windows general settings
  • DLL flashcourse
2. Compiling our first DLL
  • Introduction to the DLL code structure in TouchDesigner
  • Adding our custom parameters
  • Modifying the basic behaviour

3. Creating our first own DLL part 1 of 2 (CHOP)

  • Preparation flow (research and plan of action)
  • Integrating custom libraries
  • Working with object-oriented programming

4. Creating our first own DLL part 2 of 2 (CHOP)

  • Completing the core object routine
  • Working with multi-threading
  • Finishing up the object

5. Exploring custom SOPs and TOPs

  • Custom SOPs architecture and code exploration
  • Modifying SOP with powerful C++ Libraries
  • Custom TOPs architecture and code exploration
  • Using OpenCV with custom TOP
Link to this page location: #book
Link to this page location: #author

Hugo Laliberté

Hugo Laliberté is a creative programmer in the field of interactive and experiential digital art. He currently co-directs the Ottomata Montreal Experiential Studio, which specializes in the technical design of interactive installations and immersive works for the public space. Laliberté develops his works around the spectator and the capacity to act.
With a background in electrical engineering, advanced programming, and music, he began experimenting with interactive media in 2013 and obtained a Bachelor's Degree from the Université du Québec à Montréal. It was at this time that he co-founded his first artist collective with which he exhibited at the Chromatic Festival, the Society for Arts and Technology, the Livart Gallery, and the Jutra Awards Gala. His work has been featured across Canada, Dubai, Paris, Aix-en-Provence, UK and Tokyo.

Link to this page location: #contacts

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Email address:

Phone: +49 1751237295

Telegram: @prcdrl  

Licht.Pfad Studio 

Berlin, Germany

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