This week for you:
- Our crew turned 2 years!
- Hou2Touch Free Lesson - Houdini Procedural Example
- Per Forma. Software for control everything by Movement. System Presenation
- How to deform the geometry using GLSL Vertex Shader
- Early bird super discount on the flagship Hou2Touch course and the opportunity to lock it in by making an prepayment of 10%
- Demystifying SOPs: Subdivide Geometry
Lets go!
our crew turned 2 years!
I recorded the small video about the history
Every year, on the occasion of a birthday, we give good discounts on our self-study courses, it doesn’t matter if it’s one course or several courses
Use promotional code HBDH2T when placing an order on the Hou2Touch website
Those interested can find out the timing of the promotion and the size of the discount when placing an order =)
If you want a discount on our flagship course with curated support, read the block below
HOU2TOUCH FREE LESSON
Houdini Procedural Example
In this lesson, we explore the topic of the proceduralism and show the simple example of the procedurl setup in Houdini
Per Forma. Software for control everything by Movement. System Presenation
Per Forma System was created as a tool for the Singularity performance by Stanislav Glazov and Valentin Tszin
Through interacting with the sensors, which recognize physical impulses and position, each dancer’s movement generates sound sculpted in musical way but unpredictable by its nature
In order to establish a continuous and understandable link between the dancer’s body and the virtual world of the stage, we developed custom software in TouchDesigner, that serves as a digital layer between the performer, Kinect, lasers and modular synths.
Videos used in the trailer:
Human input Device. Workshop at LPM 2023
Singularity Performance 2019
Interactive Perfromance with Valentin Tszin. LPM 2023
CNTRL SHIFT. Performance with Stadtsballett Berlin 2020.
Choreographer. Alexander Abdukarimov
10 minutes tutorial
006. TouchDesigner.
In this tutorial we cover the technique :
How to deform the geometry using GLSL Vertex Shader
Demystifying TouchDesigner's SOP Operators
We CONTINUE to post the video lessons about the most mystic and underrated TouchDesigner Operator Family - SOPs aka Surface Operators
In the 9th part of our series of free lessons about TouchDesigner SOP Operators, we learn the tools that allow us to subdivide geometry, including some practical and non trivial examples of usage:
DivideSOP,
Combination of Divide and PolyReduce SOPs for building Voronoi Patterns, Refine SOP & Resample SOP,
Subdivide SOP and controlling its Crease,
Fractal SOP and Building stackable Noise Deformations.
Full list of the operators uncovered in this video :
00:00 - Intro
00:44 - Divide SOP
01:26 - PolyReduce SOP
02:21 - Refine SOP
03:56 - Resample SOP
07:24 - Subdivide SOP
09:57 - Fractal SOP
11:49 - Outro
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It's all for today
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Sincerely yours, Hou2Touch team
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