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AUDIOVISUAL

production with bitwig & touchdesigner

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Academic approach to education

We have chosen to focus on providing strong foundational knowledge which is inherent in classical education. We have spent a considerable amount of time gathering feedback to understand what people want from their education. As a result, we have developed a well-organized approach that covers various topics in Bitwig and TouchDesigner. Our goal is to help learners grasp the core concepts of both programs and gain a comprehensive understanding.

Practice-oriented teaching

We will provide you with an extremely fast diving in practical work. You will learn how to think out of the box and find your own ways to solve problems

Multiple software in one course

You will learn deep integration of Bitwig and TouchDdedsigner to make awesome audio and visual art simultaneously

Proficiency in pipeline mindset

We don't teach the programs and buttons, but the way of thinking and workflow. You how to structure you work and build a clear pipeline in the future projects.

Get 100$ discount for Bitwig Studio License

We are excited to announce that Bitwig has given us an amazing offer. Students enrolled in our course can enjoy a 100 Euro discount on the Student license of Bitwig. Combined with the current Winter Sale, this makes it possible for you to get the full Bitwig Studio for just 199 euros, instead of 399.

Start

The course has started but you can join the stream now

Duration

6 weeks

Your skill level

Beginner, Intermediate

Software

Bitwig, TouchDesigner

Commitment

2 lessons per week

End date

19.02.2024

Format

Online, with Curatorial support

Who needs this

Motion Designers Media Artists 3D Artists VR / XR Producers NFT Artists Interactive Developers Musicians VJs AI/ML Enthusiasts Designers Video Engineers

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Understanding the relationship between music and visuals.
1.1.Bitwig Studio Fundamentals
Bitwig Studio interface and workflow.
Working with MIDI and audio
Introduction to virtual instruments and effects.

1.2.Introduction to TouchDesigner
UI and Node Workflow.
Contexts and Data Types
Paramter control with CHOPs

2.1. Exploring Bitwig's modulation system.
Nested Devices and Remote Controls
Creative audio processing and sound design.
2.2. TouchDesigner Intermediate Techniques
Working with Compositing and 2D Effects
Content Playback
Introduction to generative visuals.

3.1. MIDI setup between Bitwig and TouchDesigner.
Controlling visuals with music parameters.
Creating responsive audiovisual performances.
3.2. Audio Reactive Visuals
TDBitwig
Using audio analysis in TouchDesigner.
Creating reactive visuals driven by music.

4.1. Bitwig Studio Advanced Techniques
Advanced MIDI/AudioEVents manipulation and expression in Bitwig.
Inroduction to Grids.
Routing. Using Hardware Instruments
4.2. TouchDesigner Visual Effects and Filters
Implementing visual effects in TouchDesigner.
Using shaders for advanced visual manipulation..

5.1. Introduction to interactive installations.
Working with sensors and controllers for interactivity.
Building a complete interactive audiovisual installation.

6.1. Building AV Setup in Bitwig
Approaches for Synchronizing Visuals
6.2.Final Projects and Presentations
Students showcase their final audiovisual projects emphasizing Bitwig techniques.
Critique and feedback sessions.

Stanislav Glazov

Instructor for TouchDesigner integration

STANISLAV GLAZOV

MEDIA ARTIST, EDUCATOR, COURSE AUTHOR

3D AND AUDIOVISUAL ARTIST WITH OVER 22 YEARS OF EXPERIENCE IN COMPUTER GRAPHICS AND 20 YEARS OF TEACHING EXPERIENCE

For more than 20 years, he has worked in light and visual art, seeking innovative opportunities where art and technology intersect. His installations and AV performances explore themes such as inner and social freedom, consciousness, identity, and loneliness in the modern world, using high-tech techniques.

Driven by his desire to create unforgettable experiences that inspire, he takes an individualized approach to each work, creating unique algorithms and synchronizing sound with visuals and digital shapes. He is also known for producing music with modular synthesizers and analog devices, influenced by industrial music, which combines noise, disharmony, and shamanism to take listeners on an intense emotional journey.

In 2013, he created his own generative design studio Licht.Pfad.

Creation of AV Performances in partnership with Dasha Rush, Robert Lippok

Performances at all the iconic festivals of the planet: Berlin Atonal, Mutek Montreal, Ars Electronica Linz, Unsound Festival in Krakow, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon

Since 2016 - working on theater projects with Maxim Didenko, including the creation of media servers for various performances

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Basic knowledge of music production in a digital audio workstation (DAW).
Familiarity with visual programming concepts is beneficial but not required.
Prerequisites are flexible: the more you know, the more you get.

Microsoft Windows 8.1 / Windows 10 / Windows 11
Apple macOS 10.14 and up

TouchDesigner requires a GPU and drivers that support Vulkan 1.1.
Windows computer with a decent Nvidia GPU with at least 6Gb VRAM (hard minimum is 1060, reasonable level 2070+).
Mac: Currently we are only getting consistent results on machines
that are new enough to be updated to macOS 12+.
More Detailed System requirements:
TouchDesigner
Bitwig

Partial payment option available: 50% prepayment and 50% before the course starts

All practical topics have corresponding tasks to complete as homeworks. Most of them require to repeat the actions from the lectures on your own supply.
We recommend to execute them even if everything is clear in theory - to ensure that you won’t face unexpected issues in your future work.
During final week
you will have to develop and complete your own project> (with our assistance) as a kind of exam of the obtained knowledge.

10-12 hours per week should be sufficient to master necessary concepts and skills. You may want to invest more time for more exhaustve explorations though. Remember, the course program is somewhat open-ended: nearly all topics are not limited in scope, and have lots of options for extra developments.

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