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hou2touch course

Module 101: 

The Basics

Get familiar with TouchDesigner & Houdini 

and create basic shit in 10 weeks

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about houdini 
and touchdesigner

Houdini and TouchDesigner are complementary programs for solving a wide spectrum of creative tasks for 3D graphics, motion design, performance art, and interactive installations.

Both programs are based on the same node engine and share the procedural approach, a variety of data formats, and UI concept.

Actually learning TouchDesigner you are already learning Houdini and the opposite

Academic approach 
to education

We have chosen to focus on providing strong foundational knowledge which is inherent in classical education. We have spent a considerable amount of time gathering feedback to understand what people want from their education. As a result, we have developed a well-organized approach that covers various topics in Houdini and TouchDesigner. Our goal is to help learners grasp the core concepts of both programs and gain a comprehensive understanding.

Practice-oriented teaching

We will provide you with an extremely fast diving in practical work. You will learn how to think out of the box and find your own ways to solve problems.

Multiple software in one course

Both Houdini and Touch Designer works in a bound together with other software such as Unreal Engine. We believe that this wide approach which contains different programmes help our students to have more sophisticated instruments to work with for creating both real-time and non-real-time graphics and art.

Duration

10 weeks

Your skill level

beginner, intermediate

Software

Houdini 19
TouchDesiner 099/2022

Commitment

10 hours weekly

Format

Self-study, 2 curatorial sessions,
final project individual feedback

Who needs this

Motion Designers Media artists 3D Artists VR / XR Producers NFT Artists Interactive Developers Musicians VJs Video Engineers

*You can choose if you want to learn yourself with a prepared course or have a curator to help you

Proficiency in pipeline mindset

We don't teach the programs and buttons, but the way of thinking and workflow. You how to structure you work and build a clear pipeline in the future projects.

The course is completely prerecorded and includes 20 hours of video recordings

Each lesson contains several videos, detailing the theme

All lessons contain timestamps

TouchDesigner projects available to download

For communication, during the course, we have a chat with a tutor, course curators, and other participants




Stanislav Glazov

Course author

Maksim Smirnov

Facilitator

Marina Punkova

Curator

Stanislav Glazov

Curator of the course

3D and audiovisual artist with over 22 years of experience in computer graphics and 20 years 
of teaching experience.

Worked in the production of the computer game Killer Tank, Pilot TV, on the first Russian animation projects in the Classic Studio, on the largest film projects in the German studios Trixter Film and Scanline CA as a technical director for pipeline, Character Animation, Cloth Simulation TD, RnD for VFX.

  • After 2010 - creation of an automated infographic visualization system for Kommersant TV, cooperation with the largest Russian companies - SilaSveta, Stereotaktik, Invisible, Raduga Design - on VideoMapping projects.
  • In 2013, he created his own generative design studio Licht.Pfad. Cooperation with WhiteVoid. Creation of AV Performances in partnership with Dasha Rush, Robert Lippok
  • Performances at all the iconic festivals of the planet: Berlin Atonal, Mutek Montreal, Ars     Electronica Linz, Unsound Festival in Krakow, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon
  • Since 2016 - working on theater projects with Maxim Didenko, including the creation of media servers for various performances.
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