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Enrollment is open

online self-study & curatorial support

hou2touch

This course was created after years of working at the edge of real-time graphics and motion systems.

Whether you're new to TouchDesigner or already have some experience — we’ll guide you from fundamentals to advanced workflows in real-time 3D.

You’ll build your skills step by step, understand core concepts like SOPs and GLSL, and learn to create complex, dynamic visuals with confidence.

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What you'll create

  • Real-time generative 3D animations
  • Interactive AV installations
  • Procedural video content for shows and performances
  • Your own mini media server logic and tools
  • Integration projects with Unreal, Ableton, Bitwig

Academic approach 
to education

Start with the core ideas — not just effects.

The course is built around fundamental concepts from classical art and design education, adapted to the logic of procedural software.

Instead of jumping between random tutorials, you follow a clear learning path that helps you deeply understand how TouchDesigner and Houdini actually work.

Learn by doing. From day one.

Each module challenges you to build working setups, explore creative ideas, and solve real problems — not just follow along.

By the end, you won’t just know how to repeat — you’ll know how to invent.


Multiple software in one course

Both Houdini and Touch Designer works in a bound together with other software such as Unreal Engine. We believe that this wide approach which contains different programmes help our students to have more sophisticated instruments to work with for creating both real-time and non-real-time graphics and art.

Think in systems. Work like a professional.

You’ll learn how to build clean, scalable pipelines — and how to think procedurally, so you can reuse, adapt, and grow your work.
The course trains your mindset as much as your skillset — so you can build visuals that live, evolve, and impress.

Format

Self-study

Duration

 114 hours of pre-recorded video content

Your skill level

Beginner, intermediate

Software

Houdini 20 TouchDesiner 2023 Unreal 5

Commitment

10 hours weekly

Who needs this

Motion Designers Media artists 3D Artists VR / XR Producers NFT Artists Interactive Developers Musicians VJs Video Engineers

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Author of the course: 

Stanislav Glazov

20+ years in media art & education

Audiovisual artist, educator, and technical director with over 20 years of experience in media art and creative coding.

Expert in TouchDesigner, Houdini, GLSL, and real-time pipelines

Built automated systems for TV, AV shows, and generative installations. 

On this course, Stanislav shares not only tools and techniques — but the way he thinks, builds, and solves creative tasks in complex, real-time environments.


Performances at all the iconic festivals of the planet: Berlin Atonal, Mutek Montreal, Ars, Electronica Linz, Unsound Festival in Krakow, Raster-Noton night in Berghain, Barbican London, Resonance Festival in Tokyo, Mira Festival Barcelona, L.E.V. Festival, Light Festival Lyon

Level Task:

In the first level, we have to make a very fast introduction to the theory and praxis of using TouchDesigner and Houdini.
Level separated into 3 modules.


Skills after the level:

After this level, you will be already practicing TouchDesigner user with the practical skills for:

  • visualizing simple 3D scenes
  • do compositing and video processing and and being able to set up logic and UI for
  • the content playback
  • audio-reactive
  • generative
  • and keyframe animations.

You will also have a basic understanding of the TouchDesigner/ Houdini approach to work with geometrical data.

Level Task:

In the second level, we concentrate on Procedural Modelling, Rendering, and Dynamics Simulations in TouchDeisgner and Houdini.


Skills after the level:

Deep understanding of SOP Workflow, including:

  • Creating complex scenes with Geometry Arrays.
  • VOP and Vex
  • Instancing
  • L-Systems
  • You also will be able to make a dynamic simulations using:Bullet Solver, Particle Systems, Vellum, and SOP Solver
  • Use TouchDesigner PBR Rendering and adjust Shaders using GLSL
  • Use RedShift, Mantra and Karma Rendering
  • Create generative textures using Substance Designer and import them to TouchDesigner and Houdini

Level Task:

In the third level, we go through the practical cases, including:

  • AudioVisual performance system
  • User Interfaces and interactive installations
  • Web Integration and Data Visualisation
  • Integration of Houdini and TouchDesigner with Unreal Engine

Skills after the level:

You will be able to:

  • Work with Kinect, Leap Motion, and other sensors
  • Integrate the TouchDesigner with Ableton
  • Work with JSON API and create nice data vizualisation.
  • Create Digital Assets and Automated tasks using Python Scripting.
  • Build modular complex applications
  • Create Digital Assets and export them to Unreal Engine
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Yes. Despite our emphasis on motion design, the Hou2touch course is for anyone who wants to expand their professional capabilities with TouchDesigner and Houdini

Partial payment option available: 50% before the start of the course and 50% 90 days after the start

Every week you will have a new lesson. For convenience - each lesson consists of several videos to make them easy to view

Yes, the weekly opening of new lessons should develop in you the habit of learning. At first, it may seem difficult for you to get used to it, but the more time you devote to education, the more you will enjoy the process. This is a proven method that brings results.

Of course. We are interested in you learning how to use TouchDesigner and Houdini. It's impossible without practice.

When studying with curatorial support - our curators check homework and give feedback. In the courses of the format of independent learning, students perform tasks without subsequent verification by curators

Operating System - Microsoft Windows 8.1 / 10 - Apple macOS 10.12 and up Graphics Cards - A minimum of 1GB GPU memory and use of the most recent Nvidia drivers, AMD drivers or Intel drivers is recommended. TouchDesigner uses OpenGL. Desktop Cards - Nvidia GeForce 600 Series Card or better - AMD HD 7000 Series Card or better Workstation Cards - Nvidia Quadro K Series Card or better - AMD W or V Series Card or better Integrated Graphics NOTE: Not all features are supported on integrated video chipsets and there is a lower expectation on overall performance. - Intel HD4000, HD5000 and above Input Devices - A three-button mouse with scroll-wheel is required.

Operating System - Windows 8 / 8.1 / 10 / 11 (64 bit) - Requires 64-bit Intel-based or Apple Silicon Mac with macOS 10.13 and higher Note: on an M1 mac it is NOT supported natively yet. You can run via Rosetta and therefore the performance won't be as good as it will be once native support is added. Graphics Cards - 4GB VRAM or more is required. - A GL4.0 compliant graphics card is required. GL3.3 cards will have missing features and lower GL versions will not run Houdini 19 at all. - NVIDIA Quadro & GeForce GPUs: 511.09 Studio Driver or higher - AMD: 21.Q4 or higher - Intel 30.0.100.9955 or higher. Memory 4 GB required 12 GB or higher recommended and 64GB strongly recommended for fluid simulations Processor Intel or AMD x64 CPU with SSE 4.2 required

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