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Real Lights Preproduction Course

A self-paced course on lighting concept creation

Self-paced course on lighting concept creation

9 lessons and a homework assignment from the first part of Real Lights Extended (lesson 09 is coming soon). You turn a creative brief into a feasible show: venue and safety constraints, roles and budget, the concept, and the visualisation and technical documentation a team builds from. You model the venue and the rig in Capture and Depence.

Includes:

8 recorded lessons
A homework assignment to practise on your own
Real examples from professionals
Access anytime, no deadlines

Course aims

Turn creative live-event ambitions into coherent, feasible production concepts within professional constraints.
Practise disciplined pre-production that communicates design intent and enables dependable event delivery.

Online Course Duration

9 weeks

Lessons Duration

3 Hours per week

Your skill level

Beginner or Intermediate

Software

Capture, Depence

Prerequisites

TouchDesigner Extreme 101 and 102

Formats

Self-paced

Who needs this

Stage Designers Media Artists 3D Artists Musicians VJs Light Designers

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By the end of the session, a successful student will be able to:
• Analyze the development of theatrical lighting technologies and control practices
• Select and configure lighting approaches to achieve intended visual and spatial effects
• Design integrated fixture, power, signal, and control arrangements for lighting installations
• Apply protocol and synchronization strategies to coordinate multi-system show control safely

By the end of the session, a successful student will be able to:
• Synthesize client briefs, venue constraints, and budgets into feasible live-show concepts
• Construct preliminary production budgets that account for equipment, logistics, labour, and commercial terms
• Develop build-ready technical plans and documentation for suppliers and production teams
• Coordinate control, content, and communication workflows for reliable live-show execution

By the end of the session, a successful student will be able to:
• Analyze venue constraints and their impact on event design
• Select appropriate construction approaches for site conditions
• Apply technical approval and certification requirements to production planning
• Develop feasible production designs that address environmental and performer safety

By the end of the session, a successful student will be able to:
• Synthesize creative briefs, venue conditions, and production constraints into feasible live-event concepts
• Develop spatial layouts that balance audience-facing visual composition with physical fixture placement
• Select visualization, modelling, and content-preparation approaches for varied screen geometries and viewing requirements
• Organize reusable scenes, assets, and transition strategies for reliable live operation within resource constraints

By the end of the session, a successful student will be able to:
• Construct real-time visualisation scenes from venue geometry, fixtures, and media
• Implement lighting layouts and fixture arrays for venue concepts
• Demonstrate lighting looks through fixture control and atmospheric treatment
• Analyze visual-layout decisions against technical documentation requirements

By the end of the session, a successful student will be able to:
• Construct preliminary lighting and multimedia layouts from validated venue models
• Produce technical plots, equipment summaries, and exports for production teams
• Configure materials, media displays, and transparent surfaces for event visualisation
• Create controlled scene views and concept renders that communicate design intent

By the end of the session, a successful student will be able to:
• Navigate and organise stage scenes across 2D and 3D workspaces
• Construct venue and stage layouts from calibrated plans and reusable assets
• Prepare geometry, splines and display surfaces for previsualisation
• Establish and preserve effective scene viewpoints

By the end of the session, a successful student will be able to:
• Construct and patch a reference-led lighting system
• Manage fixture selection, substitution, layout, and documentation
• Implement pixel-mapped LED-tube fixtures across DMX universes
• Check a patched DMX-matrix LED tube in live mode by changing its colour from the programmer

• This lesson is being recorded and will be added to the course.

By the end of the session, a successful student will be able to:
• Create previsualisation for the light show

Pavel Zmunchila

Co-Founder of S E T U P

Pavel Zmunchila is a lighting and visual artist, as well as a set designer with over 12 years of experience in a vast field from modern theater and technological art to electronic dance music and stadium rock tours.

Started in 2012 as a technical director and lighting designer of a modern theater and music venue, developed further to a lighting designer of one of the largest musical theater projects in Russia. Continued developing skills and expanding toolset, moved forward to creating custom control systems for lighting, lasers and real-time generative video content for music events.

In 2018, together with Stepan Novikov, Dmitry Znamenskiy and Anton Kochnev, founded Setup Design studio which successfully collaborates with various musical, art and festival projects as well as creates their own technological art experiences.

Stanislav Glazov

Creative Technologist, Media-Artist. Founder of Hou2Touch

3D AND AUDIOVISUAL ARTIST WITH OVER 22 YEARS OF EXPERIENCE IN COMPUTER GRAPHICS AND 20 YEARS OF TEACHING EXPERIENCE
For more than 20 years, he has worked in light and visual art, seeking innovative opportunities where art and technology intersect. His installations and AV performances explore themes such as inner and social freedom, consciousness, identity, and loneliness in the modern world, using high-tech techniques.

Driven by his desire to create unforgettable experiences that inspire, he takes an individualized approach to each work, creating unique algorithms and synchronizing sound with visuals and digital shapes. He is also known for producing music with modular synthesizers and analog devices, influenced by industrial music, which combines noise, disharmony, and shamanism to take listeners on an intense emotional journey.

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